Base chain game Infected jumps to Solana: openly criticizes Ethereum EVM, lacking culture and users is not suitable for game development.

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Infected, a well-known game project on the base chain of the Ethereum Layer2 network, announced today (4) that Infected decided to migrate itself and all its upcoming games from the base chain to the public chain Solana, the key reason is that the base chain cannot meet the transaction needs of Infected. (Synopsis: Solana's 24-hour DEX trading volume wins the championship, surpassing Ethereum and Base chain combined) (Background supplement: On-chain transaction annual report: the number of new users per month is up to 19.4 million, and the Base chain contributes nearly 70% increment) Infected Infected on the well-known game project on the base chain of the Ethereum Layer2 network announced today (4) that Infected decided to transfer itself and all its upcoming games from Base The key reason why the chain migrated to the public chain Solana is that the Base chain cannot meet the transaction needs of the Infected. We crashed Base and now we’re moving to Solana After building solely on Eth for the past 4 years, we’ve decided to migrate @Infecteddotfun and all of our upcoming games to Solana. There is only one reason that led us to this decision: Base couldn't handle @Infecteddotfun's... — Infected (@infecteddotfun) April 3, 2025 EVM chain scalability is insufficient Infected explained that this is not a problem unique to the Base chain, but a phenomenon that is common to all EVM (Ethereum Virtual Machine) blockchains, and Infected wrote on Platform X: Here's the problem: When we launched the game, Base couldn't handle the massive influx of transactions (tx) at the same time. Gas fees skyrocketed, and most people couldn't complete the transaction in the first 30 minutes. Because it was a 7-day kinetic game (referring to Infected's first game), this question completely destroyed our heat. Many users privately messaged us that they couldn't play the game and ended up leaving. We had believed that L2 was the ultimate scaling solution for Ethereum, but we concluded that this bottleneck could persist and not be resolved in the short term. In addition, in addition to scalability issues, Infected points out that Solana has two advantages over Base: First, culture. The Ethereum community is visionary, long-term-oriented, and highly technical. We love it, but there's one major flaw: a lack of focus on the current user. On EVM, there is a huge gap between developers and users. Most developers don't know who the users are or what they want. Solana and its developers, on the other hand, are launching real products for the real world. In fact, most of the top consumer apps are on Solana: pumpfun, vectorfun, daosfun, and so on. We've been skeptical of Solana for a long time, but now we fully understand why they've dominated the space over the past year. Second, the user base. We want to develop where the user is. While you make what people want, they will come no matter which chain they are on (Infected proved it, attracting 130,000 registered users), there are still many users who tell us that they want us to develop on Solana so they don't have to cross the chain. If they're on XRP, we'll go to XRP. If it was the Bitcoin mainnet, we would go there too. But today's users are on Solana. We painfully realized that Solana was the best place to develop. If you're going to build a consumer app that's going mainstream, you have to be there. Base founder chokes: Infected itself has a problem with the front end In response, Base chain founder Jesse Pollak also responded quickly after Infected released the news, he said that he respects any project to build anywhere, but clarified that there is no problem with the Base chain, and the problem described by Infected is due to the fact that the front end of the project has its own flaws in the early stage of the game's launch: I respect and support everyone to develop wherever you want to build. But we contacted the team directly immediately after this post, and since they haven't responded yet, I'd like to clarify some facts here: 1. Base doesn't crash — everything works fine on the chain. That's not true here – Infected had front-end issues when it launched, they shared them with us, and we tried to help. 2. With millions of users on the Base, our team actively supports Infected's growth – that's our mission and will continue to be! There's no better place to build and grow consumer apps, and if you're excited about building consumer products, we'd love to support you. 3. We are building a culture where people support each other and work together to create a better future. We think that's a feature of Base, and developers around the world are attracted to that vibe. If you are such a person, we look forward to building with you. As for Base's response, Infected responded that it was initially suspected that it was a front-end problem, but the investigation found that it was caused by the soaring gas fees of the Base network: At first, we thought that the transaction (tx) had been failing because of our front-end problems, but it turned out that it was only because of the soaring gas fees. So yes, the statement here is wrong. We'll see if Solana can keep up with our game! At first we thought the issue of tx keep failing was due to our frontend issues. It turned out it’s simply cuz of the gas spike So yeah this is wrong We’ll see if solana can keep up with our games! — Infected (@infecteddotfun) April 4, 2025 Related Stories Afraid that the world will not be chaotic? Criminals sell "coronavirus" on the dark web with original bats, an asking price of 0.005 BTC Solana's labor pains and changes: the rejected SIMD 0228 proposal...

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