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RealGo @RealGoOfficial's point system underwent a major update on April 5th. Previously, some players complained that the points earned from recharges were too high—for example, recharging 100 USDT would give 2,000 points. Active daily players who accumulate points through energy consumption, participating in battles, and social interactions found it hard to catch up. This upgrade mainly addresses that issue.
The new rules include several practical changes:
1⃣ Points are now more transparent, so players can see exactly where each point comes from.
2⃣ The weighting favors new players and daily active users, meaning those who truly play—logging in daily, consuming energy, participating in battles and social activities—will receive more rewards than before.
Both Web2 casual players and Web3 on-chain users will be accommodated, ensuring no group is neglected.
3⃣ The official team has opened a suggestion channel where players can share specific ideas in the comments. Further adjustments will continue.
Currently, RealGo's point system is part of its Meme 3.0 ecosystem, centered around gameplay elements like Capture, Collect, Battle, Socialize, and Earn, including the Game Center and Loyalty Program Season 1.
@RealGoOfficial @xhunt_ai #RealGo