It's easy for meme tokens to become popular for a short time, but the real challenge is to turn that attention into lasting engagement. This depends on a core issue: whether the hype can quickly translate into actual participation.



Often, when the participation process is designed to be slightly more complex or feedback is slower, the hype shifts from action to spectatorship. The community loses sustained content-driven motivation, and interactions gradually cool down. To break this deadlock, platforms need to do one thing: make participation a natural, effortless action—something that can be done without much thought.

Looking at the practices of some mainstream Meme platforms reveals the difference. They streamline the entire process of discovery, entry, interaction, and diffusion to be more direct. Users move seamlessly from discovering a project to participating, and then spontaneously promoting it within the community. This creates a more coherent flow. The result is that during peak hype periods, the community can gather momentum faster and achieve higher engagement density.

Of course, hype will eventually fade—that's a rule. But if the hype can be consolidated into actual on-chain actions and liquidity during this window, forming a healthy feedback loop, that is true sustainable competitiveness.
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RektCoastervip
· 9h ago
In plain terms, UX determines life or death, and complicated processes are the poison.
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degenwhisperervip
· 9h ago
That's right, the simpler the process, the lazier people are to go through it. If it's too complicated, they'll just skip it. The problem lies here: most platforms are still sticking to the old routines of registration, wallets, and gas fees. People have long lost interest. Those that do it well have indeed lowered the entry barrier, but most meme projects ultimately fizzle out, mainly because they don't leave any real value. The window of opportunity is indeed short; it's all about speed. Very few projects can seize the chance.
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RektHuntervip
· 9h ago
You're right, but the problem is how many platforms can really do it? Most are still just copying and pasting processes. Low barriers are the key; complicated interactive designs are just self-destructive. If liquidity can't be generated, no matter how high the hype, it's all in vain, and it ultimately resets to zero. This thing is like catching a gust of wind—you have to make money before the wind stops. There was a project that was insanely popular for the first two weeks, but the participation process was ridiculously complicated, and now no one is playing anymore. It's hilarious. So, UI and UX are the true competitive barriers for meme coins, not consensus. I just want to ask, how many teams really care about user experience, or are they all just gambling on luck?
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