An interesting topic about the evolution of software architecture: over the years, too many applications have been built around a cloud-dependent model, which has overshadowed the local-first approach. This is especially evident in the gaming industry—originally, experiences could be lighter and more independent, but they are gradually being dominated by cloudification and service-oriented thinking, which is quite a pity.



A hypothesis worth pondering: if such a mechanism had existed as early as 2000— for example, if sales tax on electronic devices could automatically flow to open-source software developers based on contribution proportion—the entire evolution path of the software ecosystem might have been completely different. In that case, the sustainability issues of open-source projects might have been solved long ago, and developers would be motivated to refine truly valuable, user-friendly, local-first solutions. Instead of now, where cloud centralization has become a more attractive option for capital.

This reflects a deeper issue: when economic incentives are misaligned with technological principles, even more elegant technical solutions tend to be marginalized. The emergence of Web3, to some extent, is an attempt to use new economic models to readjust this incentive structure.
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AirdropAnxietyvip
· 20h ago
To be honest, I totally agree with this set of assumptions. A locally prioritized plan driven by capital is indeed unlikely to succeed. The incentive mechanism is off, no matter how advanced the technology is, it has to give way—that's the reality. Wait, is your logic also hyping up Web3? But on the other hand, at least someone is trying to change the rules of the game.
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MetaverseLandladyvip
· 20h ago
ngl this is the real work Web3 should be doing, not just speculating on coins... --- It's a pity that local-first has been phased out; capital prefers centralized things for easier harvesting. --- If this mechanism had existed in 2000, it would have already backfired. Now it's hard to change. --- Game developers know best: local saves are awesome, forcing cloud sync just kills their profits. --- Misaligned incentive mechanisms distort the entire ecosystem. Wake up, everyone. --- That's why old games are so stable; now servers keep crashing... Irony. --- If open-source developers could directly share in the revenue... would open source still need to beg? --- At the end of the day, it's all about money. Elegant solutions can't compete with well-funded ones. --- Web3 to save the world? First, look at what dApps are actually doing... --- Local-first isn't sexy; raising funds is tough... capital loves this stuff. --- Someone should have called this out earlier: cloud providers are just too sweet.
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GateUser-9ad11037vip
· 21h ago
Bro, this assumption is really brilliant. If it were really done this way, there wouldn't be so much competition now. Speaking of which, the whole cloud-based approach is just a capital game. Developers have no say, after all. The local-first path has indeed been buried, and games are even more ridiculous. The enjoyable experience could have been straightforward, but they insist on dependency. Can Web3 really change the incentive structure... Honestly, we just have to wait and see. Economic models really can decide everything. No matter how good the technical ideas are, without money, it's all useless.
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Ser_Liquidatedvip
· 21h ago
Damn, I should have bought some shares in open-source projects back in 2000. Now I regret it to death. That cloud-based stuff is really just capital hijacking technology. To put it bluntly, that's what it is. Local-first is the real way to go. Can Web3 save the day? I'm a bit skeptical. It's ridiculous that games are built to depend on the cloud. Playing a game shouldn't have to depend on server moods. So damn annoying. If the incentive mechanisms were right, maybe we would be in a different internet now.
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MysteryBoxAddictvip
· 21h ago
Basically, it's still a money issue. Without an incentive mechanism, even the most elegant solutions for developers are useless.
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