Why has Tap-to-Earn suddenly become popular? To put it simply in one sentence - low barrier to entry + real money. No need to spend money, no need to master the game, just tap the screen to earn coins. This model completely crushes the traditional Play-to-Earn, no wonder it can attract billions of users.
These games primarily run on TON or Solana, allowing players to truly own assets through on-chain transparency. From Notcoin's 35M players to Hamster Kombat's over 300 million, this wave of enthusiasm has become an entry-level phenomenon for Web3.
Overview of 7 Games
Notcoin ($NOT) — The earliest winner
Launched in May with a market value of 1.1 billion USD. Evolving from simple clicks to Notcoin Explore (integrating dApps), now aiming to create “the Netflix of social viral games.” This is the long-term play.
Hamster Kombat ($HMSTR) — The largest atmosphere group
300M players, 60% of tokens reserved for players, launching on September 26. No VC backing turns into an advantage—completely community-driven. Price expectation is between $0.07 and $0.10, but the core is that it has already captured the attention of all competing products.
Catizen ($CATI) — The most imaginative designer
The combination of cat synthesis + NFT blind boxes. Launching on September 20, expected to open at $0.40-0.60, with subsequent targets of $0.80-1.50. The key factor is whether player retention can be maintained.
X Empire ($X) — The game most similar to Elon projects
35 million players, 570K NFT certificates, Q4 airdrop. This is the “big factory effect” - leveraging Musk's popularity to break into Telegram. After September 30, the progress has no airdrop value, and time is tight.
Rocky Rabbit ($RBTC) — The most low-key dark horse
30 million players, small initial investment (0.001-0.005 USD), five-month unlocking mechanism. Airdrop is divided into two batches, 50% on the 23rd, the rest earned through Play-to-Unlock. Minimal risk but also a limited ceiling.
Binance Moonbix ($MBIX) — The most “regular army” player
Created by Binance, launching on September 19. Six rounds per hour, 200 points per round, KYC mandatory. It essentially maximizes the airdrop logic of exchanges, with an expected official launch in Q4 or Q1 2025.
TapSwap (TAPS) — The most “procrastinating”
60M players, repeatedly delayed, scheduled for October 30. The price of $0.03-0.06 looks mild, but the market cap expectation is 600-800M, indicating the team's confidence is still there. Tappy Town (building mode) is an attempt to break the monotony.
Calm Observation
The truth behind the current gaming craze:
Low deposit threshold = High bubble risk — There are no costs, and the airdrop allocation determines everything. Once the token is launched, the selling pressure will be quite exaggerated.
Player base ≠ coin price support — Hamster300M players sound impressive, but the key is the actual liquidity and long-term holding of the token. Expected prices are between $0.01 and $1, and subsequent increases will rely on ecological applications, not clicks.
The absence of VC participation may be a signal — The lack of endorsement from large institutions is both a selling point for decentralization and may also indicate difficulties in team financing and issues with project survival.
Time is everything — Most games have concentrated airdrops in mid to late September. Can the market accommodate them all at once? A rotational crash may occur.
Participation Suggestions
Do not chase high positions — Wait for the first adjustment after the airdrop to reassess.
Diversified Portfolio — Don't go all-in on one coin, Hamster + Notcoin can hedge risks.
Focus on the follow-up ecosystem — Tokens are just the starting point; what truly holds value is whether there are practical use cases.
Be cautious of scripts and bots — Many projects detect abnormal behavior, and compliant players actually earn more.
This wave of Tap-to-Earn is a phenomenal entry point for Web3, but it's also the easiest track to be exploited. The mindset of making quick money will eventually backfire.
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Telegram Tap-to-Earn Game Overview: The Logic Behind 7 On-Chain Hit Titles
Why has Tap-to-Earn suddenly become popular? To put it simply in one sentence - low barrier to entry + real money. No need to spend money, no need to master the game, just tap the screen to earn coins. This model completely crushes the traditional Play-to-Earn, no wonder it can attract billions of users.
These games primarily run on TON or Solana, allowing players to truly own assets through on-chain transparency. From Notcoin's 35M players to Hamster Kombat's over 300 million, this wave of enthusiasm has become an entry-level phenomenon for Web3.
Overview of 7 Games
Notcoin ($NOT) — The earliest winner Launched in May with a market value of 1.1 billion USD. Evolving from simple clicks to Notcoin Explore (integrating dApps), now aiming to create “the Netflix of social viral games.” This is the long-term play.
Hamster Kombat ($HMSTR) — The largest atmosphere group 300M players, 60% of tokens reserved for players, launching on September 26. No VC backing turns into an advantage—completely community-driven. Price expectation is between $0.07 and $0.10, but the core is that it has already captured the attention of all competing products.
Catizen ($CATI) — The most imaginative designer The combination of cat synthesis + NFT blind boxes. Launching on September 20, expected to open at $0.40-0.60, with subsequent targets of $0.80-1.50. The key factor is whether player retention can be maintained.
X Empire ($X) — The game most similar to Elon projects 35 million players, 570K NFT certificates, Q4 airdrop. This is the “big factory effect” - leveraging Musk's popularity to break into Telegram. After September 30, the progress has no airdrop value, and time is tight.
Rocky Rabbit ($RBTC) — The most low-key dark horse 30 million players, small initial investment (0.001-0.005 USD), five-month unlocking mechanism. Airdrop is divided into two batches, 50% on the 23rd, the rest earned through Play-to-Unlock. Minimal risk but also a limited ceiling.
Binance Moonbix ($MBIX) — The most “regular army” player Created by Binance, launching on September 19. Six rounds per hour, 200 points per round, KYC mandatory. It essentially maximizes the airdrop logic of exchanges, with an expected official launch in Q4 or Q1 2025.
TapSwap (TAPS) — The most “procrastinating” 60M players, repeatedly delayed, scheduled for October 30. The price of $0.03-0.06 looks mild, but the market cap expectation is 600-800M, indicating the team's confidence is still there. Tappy Town (building mode) is an attempt to break the monotony.
Calm Observation
The truth behind the current gaming craze:
Low deposit threshold = High bubble risk — There are no costs, and the airdrop allocation determines everything. Once the token is launched, the selling pressure will be quite exaggerated.
Player base ≠ coin price support — Hamster300M players sound impressive, but the key is the actual liquidity and long-term holding of the token. Expected prices are between $0.01 and $1, and subsequent increases will rely on ecological applications, not clicks.
The absence of VC participation may be a signal — The lack of endorsement from large institutions is both a selling point for decentralization and may also indicate difficulties in team financing and issues with project survival.
Time is everything — Most games have concentrated airdrops in mid to late September. Can the market accommodate them all at once? A rotational crash may occur.
Participation Suggestions
This wave of Tap-to-Earn is a phenomenal entry point for Web3, but it's also the easiest track to be exploited. The mindset of making quick money will eventually backfire.