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Move-to-Earn Gaming: Which M2E Projects Are Actually Worth Your Time in 2024-2025?
The fitness-and-crypto fusion has officially arrived, and it’s reshaping how we think about earning while moving. Unlike traditional play-to-earn (P2E) games that lock you into virtual worlds for hours, Move-to-Earn (M2E) projects turn your everyday walks, runs, and workouts into tangible cryptocurrency rewards. Every step becomes tradeable value.
Understanding the M2E Ecosystem
At its core, M2E operates on a straightforward premise: motion equals earnings. Your phone’s GPS or fitness wearables track real-world movement, that data gets verified on a blockchain, and you pocket tokens proportional to your activity intensity and duration. The beauty? No fictional grind required—just authentic physical exertion.
The sector has evolved significantly since its 2021 boom. According to latest market data, over 30 distinct M2E projects now operate across multiple blockchain networks, with the combined market capitalization hovering near $700 million. This maturation reflects genuine market interest, though not all projects have sustained momentum equally.
The tokenomics structure typically revolves around dual-token systems: one token for governance and premium features, another for daily earnings and in-game transactions. This separation attempts to stabilize value while rewarding consistent participants.
The Technical Foundation Behind M2E Mechanics
How exactly does your morning jog translate into tokens? The answer lies in a combination of consumer technology and decentralized verification:
Motion Detection & Verification: Smartphone sensors (GPS, accelerometers) or dedicated wearables capture movement data. This raw data then gets submitted to a blockchain network for verification against suspicious activity patterns—AI algorithms scan for spoofed walks or impossible movement speeds.
On-Chain Recording: Once verified, your activity becomes an immutable ledger entry. This transparency prevents double-counting and creates an auditable trail of all earnings claims. Blockchain networks built for throughput (like Solana) handle these micro-transactions efficiently without network congestion.
Token Distribution: Earned tokens flow directly to your wallet based on predefined algorithms. Different projects scale rewards by intensity metrics—a fast run earns more than a casual stroll—and many cap daily earning limits to control inflation.
Secondary Marketplace: Earned tokens can be swapped on exchanges, while in-game NFT assets (sneakers, habitat land, character skins) form tradeable secondary markets, creating exit liquidity for participants.
Top M2E Projects: Market Leaders and Challengers
STEPN (GMT): The Market Heavyweight
STEPN remains the largest M2E project by market capitalization despite facing significant user attrition. With GMT currently priced at $0.01 and a market cap of $44.71M, the project demonstrates staying power through technological stability and consistent feature expansion.
The STEPN app combines three activity modes: Solo (basic earning), Marathon (competitive virtual races), and Background mode (passive step accumulation without app activation). Users must purchase or rent NFT sneakers as entry assets—a model that generates protocol revenue while creating an ownership economy.
Built on Solana, STEPN benefits from sub-second settlement and near-zero transaction costs, essential for real-time reward distribution. The dual GST/GMT token system initially appeared strong, but unlimited GST supply created known inflation risks that depressed long-term token value. April 2024 brought a 100 million GMT community airdrop, signaling efforts to rebuild engagement after monthly active users cratered from 700,000+ to under 35,000.
Reality check: Peak hype is gone, but the infrastructure remains solid. Institutional recognition persists through continued development despite lower retail participation.
Sweat Economy (SWEAT): The Accessibility Play
Sweat Economy achieved something STEPN couldn’t: mass adoption without upfront NFT purchases. By allowing users to earn SWEAT tokens through basic walking immediately after app download, the project attracted 150+ million users across Web2 and Web3 environments.
Currently trading at minimal levels with a market cap of $10.58M, Sweat Economy’s real achievement lies in its NEAR blockchain integration and user onboarding efficiency. The platform employs dynamic token minting—difficulty adjusts over time, gradually reducing new token issuance to combat inflation. This contrasts sharply with fixed-supply promises that often fail.
The app held the #1 downloaded health & fitness ranking in 2022, validating the mainstream appeal of motion-based rewards. However, high user numbers haven’t translated proportionally to token demand, reflecting the common M2E challenge: user retention doesn’t guarantee economic sustainability.
Step App (FITFI): The Dual-Activity Engine
Step App distinguishes itself through multi-blockchain infrastructure (Avalanche) and a KCAL earning token separate from governance. Users walk/run to earn KCAL, which purchases Sneaker NFTs and upgrades—resources that unlock higher reward tiers.
The project boasts over 300,000 active users across 100+ countries who’ve collectively walked 1.4 billion steps and earned 2.3 billion KCAL rewards as of April 2024. Market cap hovers above $20 million, positioning it as a mid-tier M2E player.
The economic model encourages staking and NFT trading, creating multiple earning vectors beyond simple activity rewards. This complexity attracts engaged users but increases participation barriers for casual players.
Genopets (GENE): NFT-Forward Approach
Genopets merges M2E mechanics with traditional RPG progression: your steps convert to Energy that evolves digital companions (Genopets) and strengthens habitats. The game functions as an NFT collection first, earning mechanism second.
Operating on Solana with GENE/KI dual tokens, Genopets generates revenue through NFT trading volume—Genesis Genopets collection exceeded 146,000 SOL in all-time trades. Current market cap sits near $11 million, with the primary value driver being speculative NFT collectibility rather than sustainable earning mechanics.
dotmoovs (MOOV): AI-Judged Competition
Dotmoovs introduces peer-to-peer sports competitions where AI evaluates your technique, creativity, and rhythm—turning subjective sports skills into quantifiable rewards. Built on Polygon using ERC-20/BEP-20 standards, the platform supports NFT trading, staking, and rental income.
With 80,000+ players across 190 countries and 41,000+ analyzed videos, dotmoovs demonstrates niche traction. Its $7.3 million market cap reflects a smaller but engaged user base, primarily sports-enthusiasts rather than fitness-general audiences.
Walken (WLKN): Gamification + Movement
Walken converts steps into in-game currency for CAThlete character upgrades. These characters compete in sprint, urban, and marathon challenges, earning WLKN governance tokens and GEM earning tokens.
The platform hit 1 million downloads on Google Play Store alone by April 2024, though market cap remains modest at $3.3 million. This download-to-market-cap ratio suggests strong user acquisition but limited monetization or secondary token demand.
Rebase GG (IRL): Location-Based Activity
Rebase GG differentiates through geo-fenced challenges requiring users to physically visit real-world locations while completing tasks—merging fitness incentives with exploration and place-based discovery.
With 20,000+ players and a $4 million market cap, the project targets exploration-minded users rather than pure fitness enthusiasts. The IRL token serves dual purposes: activity rewards and in-game marketplace transactions.
Move-to-Earn vs. Play-to-Earn: Strategic Differences
Play-to-Earn (P2E) Focus: In-game achievements in virtual environments. Examples like Axie Infinity and The Sandbox require strategic gaming skills and time investment. High earning potential for skilled players but complex mechanics and volatile tokenomics.
Move-to-Earn (M2E) Focus: Real-world physical activity. Lower cognitive barrier to entry, broader demographic appeal, but earnings predictability depends on sustainable token economics.
P2E games create potentially higher returns for engaged players but require gaming expertise. M2E offers lower friction and broader appeal but faces structural inflation challenges tied to unsustainable user growth models.
Critical Risks Threatening M2E Sustainability
Unlimited Token Supply Risk: Projects like STEPN’s GST token feature unlimited minting caps, creating hyperinflation scenarios. When token issuance exceeds token burn or secondary market demand, real earning value collapses. This becomes visible when early users earn $10/day but new users earn pennies within months.
Pyramidal Economics: M2E profitability for early adopters directly depends on new user inflows. As growth saturates, later participants inevitably earn less, recreating conditions of unsustainable systems. Distinguishing genuine utility from pyramid dynamics requires careful tokenomics analysis.
Entry Barriers Exclude Masses: Projects requiring $50-200+ upfront NFT purchases eliminate most potential participants. While Sweatcoin’s zero-cost model achieved adoption, projects with steep barriers face adoption ceilings.
Engagement Cliff: When novelty wears off (evident in STEPN’s user decline from 700,000 to 35,000 MAU), retention becomes critical. Most M2E projects haven’t solved the “why keep walking when my rewards are declining?” problem.
Scalability Constraints: As user bases grow, blockchain networks handling transaction volume face congestion. High transaction costs during peak usage negate earning benefits for small-reward participants.
The Evolving M2E Landscape
Despite current market challenges, ongoing innovations suggest evolution rather than extinction:
Augmented Reality Integration: Future M2E apps could overlay digital elements onto real-world environments, gamifying movement without removing players from physical spaces.
Sophisticated Health Analytics: Beyond step-counting, M2E can integrate heart rate, calorie burn, terrain difficulty, and biometric health markers—rewarding genuine fitness improvements rather than just motion volume.
Cross-Chain Infrastructure: Multi-blockchain support reduces network congestion and improves transaction efficiency, supporting larger user bases economically.
Sustainable Tokenomics Models: Next-generation projects are exploring fee-based ecosystems, premium content, and deflationary mechanisms replacing the naive unlimited-supply approach.
Final Assessment
Move-to-Earn gaming represents a legitimate intersection of fitness incentives and cryptocurrency rewards, but only select projects have built sustainable models. STEPN’s infrastructure dominance masks user engagement problems. Sweat Economy proved mainstream appeal but hasn’t solved monetization. Smaller projects like dotmoovs and Rebase GG demonstrate viable niches.
The sector’s future depends on solving three core challenges: sustainable token economics (not unlimited supply), genuine engagement incentives (beyond earning decay), and scalable infrastructure. Projects addressing these factors could reshape fitness participation globally. Those ignoring these dynamics will face inevitable user exodus as reward-per-participant inevitably trends toward zero.
For participants: treat M2E as supplementary earning, not primary income. Sustainability remains unproven for most projects, and tokenomics shifts can evaporate rewards overnight. For investors: focus on projects with deflationary mechanisms, genuine use cases beyond speculation, and observable user growth trends rather than marketing claims.