PRAGMATA vend plus d'un million d'exemplaires en deux jours ! La fille IA, Diana, conquiert les joueurs, et prévoit que les robots vont prendre le travail des humains ?

Capcom’s new game “PRAGMATA: Man-Machine Maze” sold 1 million copies in just two days! Combining shooting with hacker puzzle gameplay, it is praised for the impressive performance of “AI daughter” Diana, and the storyline showcases a future where robots replace human jobs.

PRAGMATA sells one million copies in two days, Capcom’s completely new title receives positive reviews

Since its release on April 17th this year, Capcom’s brand-new “PRAGMATA: Man-Machine Maze” has surpassed 1 million copies sold worldwide in just two days. Currently, on the Steam platform, player reviews have exceeded 12,000, with an overwhelming 96% positive rating.

The game “PRAGMATA” is set on the surface of the Moon in the near future. Players take on the role of astronaut Hugh Williams, investigating a missing facility on the Moon. After an accident leaves him severely injured, he is rescued by an AI robot girl named Diana.

This wonderful duo must work together to fight against the crazed AI on the lunar facility and find a way back to Earth. The main gameplay involves a bit of left-brain and right-brain coordination: first solving grid puzzles, then having Diana activate hacking functions to break through enemies’ defenses, and controlling Hugh to shoot enemies for maximum damage, while also dodging attacks at the right moments.

Image source: PRAGMATA official images

Besides the unique gameplay, I also felt that the development team put a lot of effort into Diana’s character. Whether in cutscene CG animations or in-game scenes, Diana performs many realistic girl-like actions, making players naturally empathize with the “old father” role.

Robots taking over human jobs, leaving humans with nothing to do?

In the early part of the game (also available in the demo), you can see a residual shadow of a playable scene, where two humans discuss walkers (AI robots) handling chores to major tasks, capable of doing everything just managed through the IDUS system, with robots arriving on demand. So what can humans do? One conclusion is: think of innovative concepts and explore entrepreneurial opportunities.

Image source: Player’s game screenshot

Another letter mentions that the work of entry-level employees at power plants in the game is limited to managing robots. After clocking in daily, they have nothing to do but pretend to be busy, envying those working on the front lines of development.

Image source: Player’s game screenshot

With the recent explosion of generative AI, many voices have emerged claiming AI will replace white-collar jobs. Therefore, although “PRAGMATA” depicts a future after the widespread adoption of humanoid AI robots, it also easily evokes current events.

PRAGMATA development concept: blending old and new generations without focusing on game length or huge maps

As a completely original new IP, building a world from scratch was a new challenge for “PRAGMATA.” However, this game had already attracted many players years ago, not because Capcom announced the game, but due to a trailer released when the 2022 launch was delayed, as shown below:

Before the official release, the “PRAGMATA” development team was interviewed by Japanese gaming media “Famitsu” and “Shueisha VJump,” revealing the development system and design concepts.

Producer Naoto Oyama stated that the development team combines both young and veteran developers. The team includes experienced staff who participated in the development of “Resident Evil” and “Devil May Cry,” helping the younger generation to unleash their creativity and jointly create a new gaming experience.

Game director Zhao Rongxi mentioned that to differentiate in sci-fi action games, the team combined traditional shooting elements with hacker puzzle systems. Therefore, the core concept of Hugh and Diana’s cooperation has remained unchanged from early development.

The team spent a lot of effort balancing shooting and hacking gameplay, aiming to ensure players make autonomous decisions on when to use hacking skills, then enjoy the thrill of shooting and destruction. Players can upgrade equipment in the base, and as the game progresses, freely choose combat styles leaning towards shooting or hacking.

The team also considered modern players’ gaming habits, setting the main story completion time around 10 hours and adding rich exploration and replay elements.

Automaton review: PRAGMATA’s gameplay and narrative are a double-edged sword

“PRAGMATA” took 6 years from announcement to release, enduring the challenges of the COVID-19 pandemic. It ultimately succeeded in attracting players’ attention, but the gaming media “Automaton” believes there are still some regrets.

“Automaton” pointed out that the biggest highlight of the game is that players can adjust the intensity of combat themselves. They can also strengthen specific abilities by consuming resources, developing their own extreme tactics, and gaining a sense of achievement from high-intensity multitasking.

However, the concern is that hacker puzzles and shooting lack deep synergy. Additionally, since the main story lasts about 10 hours, the narrative development feels compressed, and the emotional changes between the two protagonists are somewhat rushed, with sci-fi settings mostly serving visual dramatic tension rather than deeply resonating with the game’s world view.

“Automaton” concluded that overall, “PRAGMATA” is a game that compensates for some narrative shortcomings through high freedom of gameplay customization. Despite a somewhat patchwork structure, it still offers solid fun and can well serve as a new IP.

“PRAGMATA” currently has a score of 86 on Metacritic from media reviews, and a player rating of 9, receiving generally positive reviews.

Image source: Metacritic PRAGMATA’s media and player reviews on Metacritic

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